Cornell University
Reinforcement Learning Engineer
- Developed reinforcement learning controllers for 2D fluidic pinball using Python, PPO, and HydroGym, reducing simulated drag by 35–42% versus uncontrolled flow on held-out test states.
- Built PPO and gradient-enhanced PPO comparisons across four Kolmogorov flow configurations using JAX and Flax, reducing benchmarked GPPO update time by 27% through optimized gradient checkpointing.
- Engineered HPC training pipelines across four NERSC A100 GPUs using Slurm, with resumable model and optimizer checkpoints, finite-difference gradient verification, and automated simulation benchmarks.